Neverwinter nights help
Clerics DO make good summoners (less so, necromancers). The cleric domain to get an undead shadow pet seems nice, but the pets are extremely weak. So you either get good summons or good spells, but not both. You do get undead summon spells as both wizard or cleric, but nothing like the ones the PM gets as his class. A more balanced high level wizard and PM both will be OK at spells but the summons are weaker. The PM's lich pet might be able to roast everything with a spell, but your character won't do much at all. A mage level 3 pm 30 casts a fireball, and it does 2 d6 (but it will do 1/2 this because everything will also make its saving throw, also tied to caster level). Take your basic fireball, it adds 1 d6 for every 2 caster levels or so (i don't remember exactly and the details are not the point). About 90% of mage spells are tied to the 'caster level' (this is NOT the character level) and the pale master class does NOT add to caster level. The pale master can summon very powerful, nasty undead, but it has almost no magic ability. Also remember that pets affect your xp earned in a bad way. Also, keep in mind, you get 1 summoned monster at any time, no matter how you got it, excluding familiar & animal companion which are not summons but actually parter members like henchmen. Assuming you want powerful, useful pets, this is what you are up against. However you can find lots of builds in the NWN Players Steam Group forum dedicated to character builds I have left out specific builds on purpose as playing around with your character can be a lot of fun once you get some time and understanding in the game, I hope you enjoy it too! If you went rogue, you could look at taking a single level in Shadow Dancer to vastly improve your stealth skills by getting access to the feat Hide in Plain Site, which lets you stealth right in front of an emey allowing you to sneak atack them more easily and escape nasty situations.Īs far as Necromancer goes its a little more tricky as there isnt really a class archetype to support this but you could go cleric or wizard and employ a little role play :) Weapon Master allows you focus on using one weapon type (such as long swords or katanas etc) to a much greater ability granting you quite major bonuses to your selected weapon type such as better chances to hit and crit, and also more powerful crits.
When you have your main class chosen you could always look at working towards one of the powerful prestige classes (and taking the pre-requisite feats for them). you could either go rogue and get lots of bonus damage from sneak attacks with both of your weapons when attacking enemies who arent focused on you, or go as maybe a fighter and look towards swinging more often and consitently. Using these feats as a base, you can then decide what class you would like. Once you have these feats locked in, you can duel wield with anyone really! Until you have at least Two Weapon Fighting and Ambi Dexterity you will recieve quite heavy penalties to your attack bonus which dictates your hit chance.įor these feats you will need a minimum of 15 Dexterity but I would recommend 16 as every even level past 10 gives you various bonuses for depending on the attribute (10 = 0, 12 = 1, 14 = 2 etc). Duel wielding needs a few feats to be worth while, these are Two Weapon Fighting, Ambidexterity, and at later levels (about the 9 or 12 mark i think) Improved Two Weapon Fighting.